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GAMING INDUSTRY EXPERTISE 

With experience in the digital ecosystem, I have transitioned from a visual artist to a technical developer. My focus is on merging complex systems with visual storytelling, using Unreal Engine 5 and C++ to build environments that evoke real feeling. Specializing in advanced rigging and procedural animation, I translate abstract concepts into high-fidelity immersive experiences for the modern world.

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UNREAL ENGINE 5 • C++ • PROCEDURAL ANIMATION • RIGGING • MESH OPTIMIZATION • REAL-TIME RENDERING • GAME ENGINE ARCHITECTURE • VFX PIPELINE • 3D SCENE GRAPHICS • PHYSICS SIMULATION •

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